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Cinema 4D R20 Essential Training – Motion Graphics

Release date:2019, March 15

Duration:04 h 59 m

Author:Andy Needham

Skill level:Intermediate

Language:English

Exercise files:Yes

The popular Cinema 4D (C4D) continues to shine as an industry standard solution for 3D artists, and it offers a unique set of tools specifically for creating compelling motion graphics. This course covers the essentials of the C4D MoGraph toolset, and the newest features which are part of Release 20 (R20). First, get familiar with the fundamentals of the interface and animation options. Then, learn how to clone objects, extrude text, and use effectors. Next, see how to place objects along points and edges, change keyframe parameters, adjust the camera, and generate previews. Find out how to modify objects and surfaces using lighting, rendering, and compositing options. Additionally, explore the spline modeling tools, motion graphic materials, and the type tools.

Topics include:
New features
Core 3D and motion graphics concepts
Creating and adjusting animations
Working with Illustrator files in C4D
Spline modeling tools
Type tools in C4D
Working with the camera
Modeling with primitive objects and deformers
Using Fields
Building volume

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00. Introduction
01 – Cinema 4D for motion graphics artists
02 – Before you begin this course
03 – New features highlighting

01. What Are Motion Graphics
04 – What are motion graphics
05 – The motion graphics pipeline
06 – Examples of work
07 – Core concepts for 3D and motion graphics

02. MoGraph Basics and Animation Techniques
08 – What is MoGraph
09 – Create and modify clones
10 – Create and finesse animation
11 – Timeline functions
12 – Copy and offset keyframes
13 – Move animated objects
14 – Retime animation with Time Tracks

03. Text and Splines
15 – What are splines
16 – Work with Illustrator files in C4D
17 – Spline modeling tools
18 – Type tools in C4D

04. Working with Cameras
19 – Camera basics
20 – Create a camera animation
21 – Morph between cameras
22 – Control cameras with other tags

05. Procedural Modelling
23 – Modeling overview
24 – Model with primitive objects
25 – Combine primitives with deformers
26 – Use MoGraph as a modeling tool

06. Additional Modelling Approaches
27 – What are volumes
28 – Volume modeling a bottle
29 – Polygonal modeling and deformers

07. Lighting Techniques
30 – How lights work in C4D
31 – Create a basic light setup
32 – Other lighting methods

08. Work with Materials and Textures
33 – Create and apply materials
34 – Add imperfections with shaders
35 – Create liquid and plastic materials
36 – Create bumpy surfaces
37 – Manipulate materials on objects

09. The Power of MoGraph and Fields
38 – What are Fields
39 – Work with Field lists and blend Fields
40 – Read and organize Fields
41 – Share Field
42 – Group Field
43 – Remap values with modifier layers
44 – Work with Delay and Decay
45 – Make selections with Fields
46 – Use MoGraph tags with Fields
47 – Trigger animation with Fields
48 – Create a text transition with Sub-Fields
49 – Fields and Volumes
50 – Create organic growth patterns

10. Rendering and Compositing for Motion Graphics
51 – Compositing tag
52 – Common render settings
53 – Create preview renders
54 – Work with takes
55 – Set up multi-pass renders
56 – The AEC workflow

11. Challenge
57 – Challenge overview
58 – Solution to challenge

12. Conclusion
59 – Next steps

Exercise Files.7z


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