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Cinema 4D Journey

Release date:2019

Author:Alexander Kratinov

Skill level:Beginner

Language:English

Exercise files:Yes

This course will provide you the basic knowledge about 3D world fundamentals and you’ll be able to figure out how to deal with various Cinema 4D tasks without searching for a ton of tutorials.

What will I learn in the Cinema 4D course?
Introduction
1. Main principles
Main principles
We’ll get started with the Cinema 4D interface doing an example project. We’ll create and render a simple composition and get to know primitives, navigation and scene management.

Modeling
1. Poly Modeling Basics
We’ll learn the tools and the main principles of polygonal modeling. You’ll get familiar with subdivision surface. We’ll talk about the pros and cons of different types of topology.
2. Polygonal Modeling Tools
Polygonal modelling tools
We’ll create our first polygonal model. We’ll get some real experience in using poly pen and other tools that make the modeling process more effective.
3. What is UV
What is UV
We’ll get to know the concept of parametric coordinates and learn how to make a UV conversion with minimum effort. We’ll put our new knowledge into practice making a UV mapping of our model.
4. Making a packshot
The final stage of our project. We’ll get a cool and stylish packshot. We’ll get started with the process of creating studio surrounding, we’ll set the lighting sources, make an animation and render the sequence.

Mograph Module
1. Module overview
Mograph module overview. Mograph became an integral part of Cinema 4D. We are going to show you its functions and specific features on some simple examples.
2. Deep Mograph
Explore the Mograph module from the inside. Get to know the procedural modeling, make a basic crowd generator and learn other unusual ways to use Mograph.

Dynamics
1. Bullet Overview
An overview of built-in tools for rigid bodies and tissues simulation. Specific features of the bullet solver. Common mistakes users make.
2. Destructions, loops
Put your knowledge about the dynamics into practice: create a simple loop for Instagram.
3. Hair
Get to know the Hair module. Explore its specific features and main functions. Learn how to use it for the object scattering.

Xpresso
1. Practice
We will get a basic introduction to JavaScript language that is enough to start making your own simple scripts. Xpresso won’t scare you away anymore. This node programming language will help us create a custom tool for a growing ivy.

Animation
1. Intro
Overview of the tools that help creating an animation. We’ll create and animate a simple rig.
2. Camera animation features
Working with the camera is one of the most important aspects of the whole movie-making process. And it means a lot in computer graphics too. Explore the principles of creating a camera rig and learn how to use built-in tools like camera morph and motion camera.
3. Constraints
Cinema4D constraints system overview. U-joint node rig
4. Tension Jiggle etc.
Deformers can be used as a great tool for correcting mistakes in your animation or adding some final polish. Learn some helpful deformers. Smoothing, jiggle, collision, tension tag.

Look Development
1. Shading
Get to know the PBR workflow. Set up a shader for a neon sign model.
2. Lighting
Learn more about light sources. We’ll show you different light setups and possible ways to light a scene.
3. Render
Combining 3D with real-life footage is one of the core challenges of computer graphics. Get to know the principles, as well as C4D tools that will make it easier.
4. Scetch&Toon
Sketch & Toon module is one of the best of its kind and we won’t overlook it. Create a short video in classic cartoon style.

Learn how to get the best result with Redshift renderer
We will explain how to do basic render in native Cinema 4D render software, but most of the time we will use Redshift. Redshift is not only the world’s fastest renderer but it also offers the most features and flexibility among all GPU renderers. All the knowledge gained while working with Redshift can be applied to work with other similar renderers, including the standard Cinema 4D renderer.

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50 Comments

  1. Thank you so much for this course, i don’t find a way to talk with you so I’m using comment section instead :).
    I want to say thank you for everything, and i want to let tou know if you can upload yhe mograph mentor course program, it’s expensive as hell about 7k. I’ll keep wait on your telegram channel for coming surprises. If i see mograph mentor i swear i will mention you in my prayers. Haha

  2. Hi,

    Love this…can you upload motion science courses and also the new markus magnusson courses from motion school?

    Thanks..will most def support this site once i get my career started.

  3. I cannot download file “03. Poly-modeling tools 0”. perhaps the link is dead. Tried in 2 of my devices but still the same. Can you please re-upload it Strawberry? Thanx a lot again!

  4. Thank you Strawberry for the course! Also please check if the link of “03. Poly-modeling tools 0” is available because I could not download that file, it said the link has expired in the download section of the video. tried in 2 of my devices but same result.

  5. i also want this course ” MoGraph Mentor – Classical Animation Workflow & Techniques by Henrique Barone”
    and a request can you please provide us this course. It will be more helpful and thank you soo much for your effort 🙂 we really appreciate.
    “https://www.domestika.org/en/courses/300-advanced-3d-lettering-techniques-with-cinema-4d “

  6. Thanks a lot for the course guys, you’re great 🙂
    Could you please upload the Hand Drawn FX in Toon Boom also from this school please?

    Thanks in advance!

  7. Please seem website have problems with link, all of them are broken
    please upload stephen silver and this again!

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