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Character Creation Guide PBR Assets for Games Part 04 Retopology

Release date:2019

Duration:01 h 00 m

Author:Class Creatives

Skill level:Beginner

Language:English

Exercise files:Yes

Hi there!
Welcome, and thanks for choosing the Complete Character Creation Guide: Intro to PBR Assets for Games!!
In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets: Sculpting, Optimization, Texturing, and Character Setup We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

The software packages that we’ll be covering are: Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3
More specifically, for Part 04 we will be moving on the Retopology section!

The great thing about this course is that we have something in store for everyone. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish. Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course.

We wouldn’t want you to miss out on any details! However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.

Table of Contents

1. Part 04 Introduction 2:10
2. Topology Theory 3:45
3. Maya’s Viewport 2:11
4. Outliner 4:50
5. Make Live 4:43
6. QuadDraw 5:05
7. Retopology 16:59
8. Tips and Tricks 13:00
9. Retopology Overview 6:52

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