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Character Creation Guide – PBR Assets for Games Part 01 – Zbrush

Release date:2018

Duration:01 h 07 m

Author:Class Creatives

Skill level:Beginner

Language:English

Exercise files:Yes

Hi there!

Welcome, and thanks for choosing Part 01 of the Complete Character Creation Guide: Intro to PBR Assets for Games!!

In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets: Sculpting, Optimization, Texturing, and Character Setup We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

The software packages that we’ll be covering are: Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3

More specifically, for Part 01 we will be covering the entirety of Zbrush for the Character Creation process!

The great thing about this course is that we have something in store for everyone. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!

As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish. Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course.

We wouldn’t want you to miss out on any details! However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.

Table of Contents

1. Introduction 2:10
2. PureRef Image Viewer 3:32
3. The Importance of Reference 3:22
4. Design Sculpting 7:15
5. Zbrush Preferences 1:33
6. Hotkeys and Lightbox 3:00
7. Zbrush Viewport 2:07
8. Brush Overview 10:21
9. Dynamesh and SubDivisions 7:30
10. Insert Mesh Brushes 5:48
11. Gizmo Navigation 4:54
12. Base Mesh Creation 10:14
13. Saving Ztools and Zprojects 4:47

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