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Character Creation Guide Intro to PBR Assets for Games by Class Creatives

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Release date:2020, March 5

Author:Class Creatives

Skill level:Beginner

Language:English

Exercise files:Yes

Hi there! Welcome, and thanks for choosing Class Creative’s Complete Character Creation Guide: Intro to PBR Assets for Games!!
In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets:
Sculpting, Optimization, Texturing, and Character Setup
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are:
Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.

Requirements:
No prior knowledge of Unity or Marmoset needed.
The course utilizes Maya 2018, but prior knowledge of any 3d modeling package is a plus.
Zbrush 2018 with minimum version of ZBrush 4R7 is required.
No prior knowledge of Substance Painter needed.
Programming is a plus, but not required.

Table of Contents

Project Overview
16:10
PureRef
03:32
Udemy Rating System Very Important Info!
02:01
Reference
03:22
Design Sculpting
07:15

ZBrush Introduction and Preferences
06:40
ZBrush Preferences
01:33
Hotkeys and Lightbox
03:00
ZBrush Viewport
02:07

Foundational Tools within ZBrush
43:34
Brush Overview
10:21
Dynamesh and SubDivisions
07:30
Insert Mesh Brushes
05:48
Gizmo Navigation
04:54
Base Mesh Creation
10:14
Saving ZTools and ZProjects
04:47

ZBrush for Sculpting
02:08:42
Head Foundation
13:28
Head Foundation Cont’d
08:20
Sculpting Eyes
10:32
Sculpting the Nose
05:03
Sculpting the Mouth
06:29
Sculpting Ears
09:37
Sculpting Horns
09:08
ZModeling the Wood
15:00
Live Booleans
15:28
Appending Subtools
05:54
Horn Cleanup
06:39
Blocking in the Rope
13:06
Candle Creation
09:58

Production Ready Sculpt
01:07:51
ZRemesher and ProjectAll
05:32
Finalizing Forms
09:38
Surface Noise
03:58
Alpha Brushes and Detailing
05:32
Tertiary Details Complete
03:34
Finalizing the Horns
05:04
Finalizing the Wheel
16:40
Rope Creation
17:53

Prepping for Export
09:34
Decimation Master
03:12
Dynamic Decimation
04:53
Exporting .Objs and .Fbxs
01:29

Retopology in Maya
57:25
Topology Theory
03:45
Mayas Viewport
02:11
Outliner
04:50
Make Live
04:43
QuadDraw
05:05
Retopology
16:59
Tips and Tricks
13:00
Retopology Overview
06:52

UV Generation
52:56
UV Theory
07:58
Basic Tools
13:54
Cylindrical Shapes
09:39
The Hotkey Menu
05:12
Layout Tool
06:48
Overlapping UVs
04:04
UV Overview
05:21

Baking and Map Creation
36:10
Intro to Baking
06:03
Xnormal
09:03
UV Snapshot
01:55
Map Creation
19:09

Texturing
50:04
Substance Painter
02:50
Project Settings
03:48
Importing Texture Sets
06:46
Baking Maps
03:03
Wood Texturing
12:04
Default Materials
03:20
Skin Texturing
11:01
Substance Timelapse
05:14
Exporting
01:58

Unity
25:37
Project Settings
03:32
UI Overview and Layout
03:41
Importing Assets
04:46
Material Creation
04:13
Importing Textures
06:50
Conclusion
02:35

Marmoset
40:32
Marmoset Intro
02:06
Importing Assets
04:01
Material Creation
03:22
Lighting Settings
11:05
Camera Settings
09:15
Render Settings
03:46
Material Separation
06:57

Outro and Follow Ups
02:26
Follow Ups and Feedback!
02:26

Watch online or Download for Free

01. Project Overview
01. PureRef
02. Reference
03. Design Sculpting

02. ZBrush Introduction and Preferences
01. ZBrush Preferences
02. Hotkeys and Lightbox
03. ZBrush Viewport

03. Foundational Tools within ZBrush
01. Brush Overview
02. Dynamesh and SubDivisions
03. Insert Mesh Brushes
04. Gizmo Navigation
05. Base Mesh Creation
06. Saving ZTools and ZProjects

04. ZBrush for Sculpting
01. Head Foundation
02. Head Foundation Contd
03. Sculpting Eyes
04. Sculpting the Nose
05. Sculpting the Mouth
06. Sculpting Ears
07. Sculpting Horns
08. ZModeling the Wood
09. Live Booleans
10. Appending Subtools
11. Horn Cleanup
12. Blocking in the Rope
13. Candle Creation

05. Production Ready Sculpt
01. ZRemesher and ProjectAll
02. Finalizing Forms
03. Surface Noise
04. Alpha Brushes and Detailing
05. Tertiary Details Complete
06. Finalizing the Horns
07. Finalizing the Wheel
08. Rope Creation

06. Prepping for Export
01. Decimation Master
02. Dynamic Decimation
03. Exporting .Objs and .Fbxs

07. Retopology un Maya
01. Topology Theory
02. Mayas Viewport
03. Outliner
04. Make Live
05. QuadDraw
06. Retopology
07. Tips and Tricks
08, Retopology Overview

08. UV Generation
01. UV Theory
02. Basic Tools
03. Cylindrical Shapes
04. The Hotkey Menu
05. Layout Tool
06. Overlapping UVs
07. UV Overview

09. Baking and Map Creation
01. Intro to Baking
02. Xnormal
03. UV Snapshot
04. Map Creation

10. Texturing
01. Substance Painter
02. Project Settings
03. Importing Texture Sets
04. Baking Maps
05. Wood Texturing
06. Default Materials
07. Skin Texturing
08. Substance Timelapse
09. Exporting

11. Unity
01. Project Settings
02. UI Overview and Layout
03. Importing Assets
04. Material Creation
05. Importing Textures
06. Conclusion

12. Marmoset
01. Marmoset Intro
02. Importing Assets
03. Material Creation
04. Lighting Settings
05. Camera Settings
06. Render Settings
07. Material Separation

13. Outro and Follow Ups
01. Follow Ups and Feedback!

ClassCreatives-Zbrush-UI.7z


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2 Comments

  1. Hi Thankyou so much for everything

    Could you take a look at this expensive course on gumroad from Max Kostenko.
    Its called 2D render course. I would be so happy to watch it but I dont have the money.

    Thank you in advance

  2. Hello,

    Please upload 3D for 2D Artists course from CGMA if possible…
    Course Link: https://www.cgmasteracademy.com/courses/148-3d-for-2d-artists

    Thank you

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