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Uncategorized

Character Creation for Film Cinematics

Release date:2018

Author:Pete Zoppi

Skill level:Beginner

Language:English

Exercise files:Yes

The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post processing.

Table of Contents

Week 1 | Blocking out Character Model
Week 2 | Head of Character
Week 3 | Body and Clothing
Week 4 | Hard Surface Modeling of the Character
Week 5 | Outfitting the Character
Week 6 | Texture Painting
Week 7 | Texture Painting Continuation
Week 8 | Applying Textures to Meshes
Week 9 | Rigging and Basic Lighting
Week 10 | Complete the Final Project

Watch online or Download

ccfc_week01
QandA
Week01-00-Intro
Week01-01-blockout-body
Week01-02-blockout-clothing
Week01-03-blockout-helmet
Week01-04-blockout-leg-gear
Week01-05-blockout-wrap-up

ccfc_week02
QandA2
Week02-01-head-start
Week02-02-head-refine-02
Week02-02-head-refine
Week02-03-head-texture-start
Week02-04-head-bump-start
Week02-05-head-FibermeshStubble
Week02-06-finalizing
week02-07-look-dev-1
Week02-08-WrapUp

ccfc_week03
QandA3
Week03-01-clothing
Week03-02-plate-carrier
Week03-03-clothing-details
Week03-04-plate-carrier-sculpt
Week03-05-clothing-sculpt
Week03-06-clothing-sculpt-02
Week03-07-wrapUp

ccfc_week04
Char-Creation-Film-Games-week04-01-highPoly-intro
Char-Creation-Film-Games-week04-02-various-high-poly-parts
Char-Creation-Film-Games-week04-03-gear-tour
Char-Creation-Film-Games-week04-04-various-parts
Char-Creation-Film-Games-week04-05-helmet-walkthrough
Char-Creation-Film-Games-week04-06-wrapUp
QandA

ccfc_week05
QandA
Week05-00-Intro
Week05-01-character-assembly
Week05-02-radioCoil
Week05-03-radio-pouch
Week05-04-camelbak-straps
Week05-05-naming-and-grouping
Week05-06-pouch-detailing
Week05-07-boots-and-gloves-detailing
Week05-08-straps-detailing
Week05-09-WrapUp

ccfc_week06
Char-Creation-Film-Games-week06-01-Texture-Intro
Char-Creation-Film-Games-week06-02-vray-shader-intro
Char-Creation-Film-Games-week06-03-helmet-texturing
Char-Creation-Film-Games-week06-04-head-texturing-intro
Char-Creation-Film-Games-week06-05-head-texturing-and-shading
Char-Creation-Film-Games-week06-06-Recap
QandA

ccfc_week07
Week07-01-Intro
Week07-02-cloth-texturing-01
Week07-02-cloth-texturing-02
Week07-03-cloth-texturing-03
Week07-04-camelbak-ammoClip
Week07-05-legPlatform-garminGPS
Week07-06-Recap

ccfc_week08
QandA
week08-00-intro-720p-optimized
week08-01-cloth-shader-720p-optimized
week08-02-Helmet-01-720p-optimized
week08-03-Helmet-02-720p-optimized
week08-04-Helmet-03-720p-optimized
week08-05-visor-and-velcro-720p-optimized
week08-06-carabiners-720p-optimized
week08-07-recap-720p-optimized

ccfc_week09
QandA
week09-00-intro
week09-01-glove-shader
week09-02-assault-rifle-shader
week09-03-rigging-part1
week09-04-rigging-part2
week09-05-recap

ccfc_week10
QandA
week10-00-intro
week10-01-posing-blockout
week10-02-lighting-intro
week10-03-assesing-the-character
week10-04-physical-camera
week10-05-studio-light-setup
week10-06-action-pose-fixes
week10-07-realistic-lighting-setup
week10-08-postProcessing
week10-09-recap

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