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Character Animation – Locomotion

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Release date:2014, May 28

Duration:02 h 41 m

Author:George Maestri

Skill level:Intermediate

Language:English

Exercise files:Yes

Getting characters to walk is one thing; adding character to a walk is another. But it’s not impossible and it’s not software specific. In fact, the locomotion techniques in this course apply to any style of animation: 2D or 3D, hand-drawn or digital. The only thing you need to bring is personality. George Maestri shows how to make your character walk, run, and skip with style, and subtly move the story along.
Topics include:
Animating the lower and upper body, arms, and legs
Adding weight
Adjusting timing and gait
Starting and stopping walks
Adding personality
Animating runs and skips

Table of Contents

Introduction
Welcome 1m 14s
Maya rig overview 8m 19s
C4D rig overview 6m 37s
1. Animating Walk Cycles
Reviewing walk basics 5m 47s
Understanding walk cycles 2m 31s
Cycling the feet in a walk 4m 51s
Animating lower-body poses 5m 22s
Animating the spine in a walk 5m 53s
Overlap and follow-through in the arms 6m 13s
Putting on the finishing touches 4m 39s
2. Refining Walks
Working with foot placement: Narrow steps 5m 13s
Working with foot placement: Wide steps 2m 27s
Modifying key poses to add personality 4m 35s
Starting a walk 2m 16s
Stopping a walk 2m 38s
Limps and injuries 4m 32s
3. Animating Runs
Basics of a run 3m 37s
Lower body: Taking a leap 8m 49s
Lower body: Landing 5m 59s
Animating the spine and shoulders 4m 3s
Animating the arms 5m 56s
Animating the head 2m 42s
4. Animating a Fast Run
Overview of a fast run 2m 47s
Start with the extended position 8m 18s
Animating the cushion position 4m 41s
Animating the stretch position 5m 11s
Finalizing a fast run 5m 40s
5. Skips
Exploring the anatomy of a skip 3m 45s
Animating a skip: Foot placement 11m 38s
Animating a skip: Spine 5m 33s
Animating a skip: Arms 5m 30s
Animating a skip: Head 3m 56s
Conclusion
Goodbye 19s

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