What Will I Learn? How to download, install, and setup a project in Unreal Engine 4 How to use the Side Scroller Project Template in Unreal Engine…
Category: Materials
What Will I Learn? 3D Modeling, Lighting, Texturing, Animating and more Create Basic 3D Models in Cinema 4D Render 3D Scenes in Cinema 4D Create 3D Characters…
Master artist Steve Huston offers you a carefully-constructed introduction to painting in this Learning Path. Whether you’re new to the medium or a seasoned painter, Steve’s approach…
What Will I Learn? Model and UV Map a 3D character in Blender suitable for game engines Texture a 3D character in Substance Painter Rig a character…
What Will I Learn? Learn the Secret to Turn any Image Reference into a 3D realistic Scene Achieve 3D Photorealism based on Real References NOT Imaginary Scenes…
Senior concept designer Maciej Kuciara takes you through the entire futuristic character design workflow. Learn alongside Maciej’s professional Apprentices as you practice everything from loose sketching techniques…
What Will I Learn? Use what you’ve learned to create your own production-quality shots, whether it’s for film, television or personal projects. Requirements You will need to…
Get ahead with expert video tutorial training Applied Houdini is a production quality oriented Houdini tutorial series created by Steven Knipping, currently a Senior Rigid Body Destruction…
Concept designer and matte painter Jama Jurabaev will teach you how to construct stunningly complex concept designs with a multitude of techniques. Learn alongside Jama’s professional Apprentices…
There is magic in understanding light. Light breathes life into our artwork. It’s emotion, story, beauty and color. Ultimately, controlling light allows us to create more freely.…
In this highly in-depth lesson, master artist Steve Huston shares with you his approach to tackle an area of the human body commonly found to be difficult…
What Will I Learn? Draw everyday objects, people, animals, and scenes, using effective techniques. Draw realistic and conceptual content, with appropriate light or value, shadow, texture, and…