In this workshop, Senior Art Director and Illustrator Pascal Blanché guides you through his entire process of creating an illustration in his signature style. Pascal starts the…
Category: Zbrush
Buckle your seatbelts, secure your belongings, and prepare for takeoff. Elevate your concept art workflows in this brand new course from Pablo Dominguez by learning to generate…
This demo goes over blocking out an environment in ZBrush starting with a cube which we then use in part two to paint-over to create a production…
Showcasing how Fusion 360 can fit in your AAA pipeline and learn how to create AAA game assets for video games! Included: 27 HD Videos in English…
Learn my entire 3D Fashion Design workflow from start to finish. All videos are recorded in real time and fully narrated so you can follow along easily.…
In this tutorial, we are going through the process of building a Biker Style Jacket in Marvelous Designer 7. It focuses on the standard building process as…
Sculpt your imagination. The sculptures of 2D and 3D Concept Artist Arsen Asyrankulov must be seen to be believed. In this brand new upcoming Organic Sculpting course,…
In this course, I will be teaching you how to create a realistic 3d sneaker using ZBrush. We will start by creating the base model of the…
It’s a creature feature! Design stunning creatures for films and video games under the guidance of professional artist Milan Nikolic. You’ll start by studying the anatomy of…
Environment Art is Hard. Especially as a beginner, like yourself. There are a ton of workflows out there, and it can be very confusing for a beginner…
Do you Struggle to to make realistic characters ? Do you find it difficult to model hard surface weapons such as Guns, Pistols in ZBrush and you…
课程简介 这是一套高精度静帧人物的制作流程,课程中详细的演示了由设计人物的思路,到成品的最终表现过程。我们设计的人物为南宋武士,重点表现人物的特征及年代感,使其更加符合我们设计角色时,人物的历史背景及装备效果,包括动作设计,是为了增强人物的特征性和年代感。