This workshop demonstrates ZBrush’s advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.
Category: Zbrush
In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.
Take a look at how to get your sculpting out of ZBrush and into Maya 2009.
In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.¨
Use Zbrush and Photoshop to concept characters on the fly.
What you’ll learn Sculpt Male AnatomyCreate Armor , Props and Weapons Understand Production needs and guidelines Interpret a Concept to generate a production ready character Render and…
DESCRIPTION Learn how to sculpt a realistic human skull with this comprehensive workshop by Principal Character Artist John William Crossland. You’ll discover how to identify the differences…
ZBrush is one of the most versatile tools when it comes to creating 3D art. You can create both organic and hard surface models with ease in…
An advanced-level curriculum teaching the ins and outs on how to create 3d models characters, from scratch, with ZBrush that are both impressive and realistic . If…
What you’ll learn Learn how to desighn Your creature. Learn how to sculpt Your creature. Learn how to render and make great looking concept. Requirements This course…
Hey Guys Joseph Drust and Tomas Wittelsbach have joined forces to bring you an incredible, fully loaded 3D printing program with Uartsy. We just wrapped up an…
2 hour video content about how to integrate a 3D Zbrush model, to keyshot and render it to match photo back-plates lighting and tone. Content; -3 videos,…