What you’ll learn Making PBR materials with Substance 3D Designer Making complex shapes inside Substance 3D Designer Working with the PBR Channels Rendering the Material Requirements I…
Category: Substance Designer
DESCRIPTION This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment…
DESCRIPTION In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of…
What you’ll learn How to plan for an Environment Art piece Make a blockout to ensure that the ideas are working correctly When to rush for a…
Substance Painter and Substance Designer are excellent programs that are specifically made for texturing. Designer allows you to build complex procedural materials, and Painter allows you to…
In this course you will learn how to create an advanced forest ground material together with Emiel Sleegers using Zbrush & Substance Designer with presentation and renders…
In this tutorial I will take you in-depth into the whole process of creating vegetation for games, where we will learn how to tackle a tree asset…
What Will I Learn? Learn how to plan and execute the Modular Environment Planning Environment based on references Create AAA meshes using kitbash system Texture high quality…
3DS MAX, SUBSTANCE, ZBRUSH, AND UNREAL ENGINE 5 All the modeling will be done in 3DS Max, However, we have also included bonus chapters on how to…
In this video tutorial, Sjors De Laat will give you an overview of Substance Designer for realtime FX work. Substance Designer is one of the most incredible…
What you’ll learn Make Modular Environments Create Tiling Geometry and Material Creating Lighting For Game Environments Create AAA Props Requirements I expect you to have some sort…
You get the following: _Substance 3D Designer File (must have version 11.3.0 build 5258 Release (2021-11-10)) or higher to be able to open the file) _Unedited, real…