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Blender – Interior Environments for Games

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Release date:2016, June 17

Duration:04 h 37 m

Author:Alan Thorn

Skill level:Intermediate

Language:English

Exercise files:Yes

Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at intermediate users of Blender, this course covers scene configuration and preparation, modeling techniques for building realistic environment pieces, effective UV mapping and texturing workflows, and important import and export tips for transferring your final assets into a real-time game engine. Author Alan Thorn also spends a chapter in Unity, where he applies some finishing touches, such as a first-person controller and camera effects.

By the end of this course, you’ll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.
Topics include:
Activating the Maya controls
Importing references
Creating a primitive base
Modeling walls, windows, and floors
Creating props like pipes
Unwrapping a UV set
Configuring the brushes and textures
Painting base textures and detail layers
Baking the texture and lighting
Enhancing textures in Photoshop and Unity
Adding finishing touches in Unity

Table of Contents

Introduction
Welcome 59s
Using the exercise files 1m 1s
1. Planning and Preparation
Activating the Maya controls 3m 31s
Maya controls overview 5m 21s
Configuring user preferences 7m 5s
Importing references 8m 54s
Creating a primitive base 8m 50s
Blocking out the environment 7m 12s
Testing in Unity 5m 44s
2. Modeling
Creating a modeling Ul layout 5m 31s
Configuring a preview camera 8m 29s
Separating walls 5m 45s
Blocking out the window wall 7m 18s
Refining the window wall 6m 23s
Detailing the window 4m 57s
Creating a window ledge 5m 46s
Duplicating the window wall 4m 26s
Merging wall sections 7m 43s
Fixing the floor 5m 34s
Removing N-gons 6m 41s
Sculpting floor detail 6m 34s
Reducing polygons 3m 49s
Creating a pipe prop 5m 53s
Completing the pipe prop 5m 52s
3. Unwrapping
Unwrapping a UV set 8m 36s
Preparing for texture painting 6m 28s
Configuring a painter brush 5m 13s
Loading image textures 6m 16s
Painting a base texture 5m 20s
Saving textures 2m 11s
Layer painting the floor 7m 2s
Configuring layer blending 7m 49s
Painting a detail layer 5m 33s
Baking texture layers 6m 28s
Baking ambient occlusion 8m 16s
Configuring a cycles material 3m 46s
Configuring a cycles sky material 4m 16s
Building scene lighting 7m 20s
Refining the environment material 3m 35s
Baking a composite texture 5m 38s
4. Texture Creation
Texture enhancing in Photoshop 7m 42s
Exporting from Blender to Unity 6m 28s
Unity project creation and asset importing 6m 38s
Creating an environment material 4m 28s
Creating a prop material 2m 41s
Creating a skybox 5m 20s
Adding a first-person controller 3m 11s
Finalizing the project 6m 48s
Conclusion
Moving forward 42s

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00. Introduction
01 – Welcome
02 – Using the exercise files

01. Planning and Preparation
03 – Activating the Maya controls
04 – Maya controls overview
05 – Configuring user preferences
06 – Importing references
07 – Creating a primitive base
08 – Blocking out the environment
09 – Testing in Unity

02. Modeling
10 – Creating a modeling UI layout
11 – Configuring a preview camera
12 – Separating walls
13 – Blocking out the window wall
14 – Refining the window wall
15 – Detailing the window
16 – Creating a window ledge
17 – Duplicating the window wall
18 – Merging wall sections
19 – Fixing the floor
20 – Removing N-gons
21 – Sculpting floor detail
22 – Reducing polygons
23 – Creating a pipe prop
24 – Completing the pipe prop

03. Unwrapping
25 – Unwrapping a UV set
26 – Preparing for texture painting
27 – Configuring a painter brush
28 – Loading image textures
29 – Painting a base texture
30 – Saving textures
31 – Layer painting the floor
32 – Configuring layer blending
33 – Painting a detail layer
34 – Baking texture layers
35 – Baking ambient occlusion
36 – Configuring a cycles material
37 – Configuring a cycles sky material
38 – Building scene lighting
39 – Refining the environment material
40 – Baking a composite texture

04. Texture Creation
41 – Texture enhancing in Photoshop
42 – Exporting from Blender to Unity
43 – Unity project creation and asset importing
44 – Creating an environment material
45 – Creating a prop material
46 – Creating a skybox
47 – Adding a first-person controller
48 – Finalizing the project

05.Conclusion
49 – Moving forward

CONTENT.md
Ex_Files_Blender_Interior_Environments.7z
info.txt


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