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Blender Essential Training (Updated 16.06.2017)

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Release date:2012, February 24

Duration:08 h 15 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.

Topics include:
Navigating in 3D space
Selecting, rotating, and scaling objects
Using Snap to move objects precisely
Creating mesh primitives and extrusions
Subdividing meshes
Creating a simple creature
Joining mesh objects and stitching vertices
Organizing a scene with layers, groups, and hierarchies
Assigning glossy and reflective materials to objects
Creating bump maps
Creating sky and ambient light
Understanding ambient occlusion
Adding motion blur and depth of field
Editing animation in the Graph Editor
Building and animating a simple character

Table of Contents

Introduction
Welcome 1m 8s
Using the exercise files 34s
Download Blender 26s
Using Blender on a Mac 42s
Using Blender on a laptop 36s
1. The Blender Interface
Overview of the Blender interface 5m 25s
Understanding 3D view windows 5m 36s
Navigating in 3D space 4m 59s
Configuring user preferences 6m 27s
2. Selecting and Translating Objects
Selecting objects 6m 12s Moving objects 4m 35s
Rotating objects 2m 48s Scaling objects 2m 16s
Understanding transform orientation 3m 53s
Changing an object’s origin 5m 27s
Selecting pivot points 3m 22s
Using Snap to move objects precisely 3m 56s
3. Modeling
Creating mesh primitives 6m 36s
Selecting vertices, edges, and faces 4m 48s
Editing mesh objects 7m 39s
Proportional editing 3m 52s
Sculpt mode 5m 3s
Working with edges and edge loops 3m 42s
Extrusions 5m 18s
Smooth shading objects 2m 23s
Subdividing meshes 5m 12s
4. Advanced Modeling
Working with modifiers 5m 52s
Working with subdivision surfaces 3m 48s
Creating a simple creature 7m 54s
Symmetrical modeling with the Mirror modifier 8m 21s
Joining mesh objects 3m 37s
Stitching vertices 4m 52s
Finalizing a simple creature 4m 48s
Creating text 3m 29s
Boolean tools 2m 59s
Vertex groups 4m 51s
5. Staying Organized
Using the Outliner 8m 22s
Using layers 4m 30s
Creating groups 2m 48s
Working with scenes 4m 2s
Creating hierarchies 2m 54s
6. Applying Materials
Assigning materials to objects 7m 53s
Diffuse shaders 6m 47s
Working with specularity 5m 56s
Using the Ramp Shader options 9m 38s
Additional shading options 2m 37s
Creating reflections 8m 29s
Adding transparency and refractions 6m 49s
Subsurface scattering 5m 59s
7. Adding Textures
Adding a simple texture 6m 11s
Using bitmaps 6m 53s
Mapping textures in the UV Editor 7m 43s
Using UV projections 5m 56s
UV mapping a character 6m 35s
Fine-tuning UV mapping 6m 7s
Creating Bump and Normal maps 3m 15s
Displacement mapping 3m 48s
Using the node editor 5m 58s
8. Working with Light
Adding lamps to a scene 8m 44s
Fine-tuning ray-trace shadows 4m 32s
Using spot lamps 4m 20s
Fine-tuning buffer shadows 6m 19s
Using Hemi lamps 2m 32s
Working with Area lamps 5m 17s
Creating sky and ambient light 4m 49s
Adding background images 3m 19s
Creating sunlight 6m 6s
Ambient occlusion 7m 11s
9. Cameras and Rendering
Working with cameras 4m 47s
Creating camera targets with constraints 3m 43s
Render properties 5m 7s
Rendering animation 5m 13s
Adding motion blur 4m 10s
Creating depth of field 7m 8s
10. Basic Animation
Understanding the Timeline 4m 3s
Animating objects 6m 26s
Animating properties 4m
Editing animation in the Graph Editor 8m 36s
Using the Dope Sheet 4m 53s
Path animation 4m 32s
11. Character Rigging
Facial animation using shape keys 4m 40s
Understanding armatures 6m 2s
Fitting an armature to a creature 7m 23s
Deforming a character with an armature 3m 49s
Setting up inverse kinematics 3m 53s
Controlling the hips and body 2m 1s
Animating in Pose mode 2 m 47s
Creating a test animation 9m 24s
12. Rendering in Cycles
Interactive rendering in cycles 2m 39s
Render settings for cycles 4m 1s
Create basic materials in cycles 5m 51s
Using the Node Editor to refine materials 5m 3s
Working with image maps 2m 26s
Create bumps and deplacemenets 4m 33s
Create lights in cycles 9m 1s
Working wih ambient occlusion in cycles 3m 33s
Create object-based lighting in cycles 3m 41s
Image-based lighting in cycles 3m 28s
Using environment lighting in cycles 3m
Lighting a scene in cycles 9m 19s
Conclusion
Next steps 15s

Watch online or Download for Free

00. Introduction
001 – Welcome
002 – Using the exercise files
003 – Download Blender
004 – Using Blender on a Mac
005 – Using Blender on a laptop

01. The Blender Interface
006 – Overview of the Blender interface
007 – Understanding 3D view windows
008 – Navigating in 3D space
009 – Configuring user preferences

02. Selecting and Translating Objects
010 – Selecting objects
011 – Moving objects
012 – Rotating objects
013 – Scaling objects
014 – Understanding transform orientation
015 – Changing an objects origin
016 – Selecting pivot points
017 – Using Snap to move objects precisely

03. Modeling
018 – Creating mesh primitives
019 – Selecting vertices, edges, and faces
020 – Editing mesh objects
021 – Proportional editing
022 – Sculpt mode
023 – Working with edges and edge loops
024 – Extrusions
025 – Smooth shading objects
026 – Subdividing meshes

04. Advanced Modeling
027 – Working with modifiers
028 – Working with subdivision surfaces
029 – Creating a simple creature
030 – Symmetrical modeling with the Mirror modifier
031 – Joining mesh objects
032 – Stitching vertices
033 – Finalizing a simple creature
034 – Creating text
035 – Boolean tools
036 – Vertex groups

05. Staying Organized
037 – Using the Outliner
038 – Using layers
039 – Creating groups
040 – Working with scenes
041 – Creating hierarchies

06. Applying Materials
042 – Assigning materials to objects
043 – Diffuse shaders
044 – Working with specularity
045 – Using the Ramp Shader options
046 – Additional shading options
047 – Creating reflections
048 – Adding transparency and refractions
049 – Subsurface scattering

07. Adding Textures
050 – Adding a simple texture
051 – Using bitmaps
052 – Mapping textures in the UV Editor
053 – Using UV projections
054 – UV mapping a character
055 – Fine-tuning UV mapping
056 – Creating Bump and Normal maps
057 – Displacement mapping
058 – Using the node editor

08. Working with Light
059 – Adding lamps to a scene
060 – Fine-tuning ray-trace shadows
061 – Using spot lamps
062 – Fine-tuning buffer shadows
063 – Using Hemi lamps
064 – Working with Area lamps
065 – Creating sky and ambient light
066 – Adding background images
067 – Creating sunlight
068 – Ambient occlusion

09. Cameras and Rendering
069 – Working with cameras
070 – Creating camera targets with constraints
071 – Render properties
072 – Rendering animation
073 – Adding motion blur
074 – Creating depth of field

10. Basic Animation
075 – Understanding the Timeline
076 – Animating objects
077 – Animating properties
078 – Editing animation in the Graph Editor
079 – Using the Dope Sheet
080 – Path animation

11. Character Rigging
081 – Facial animation using shape keys
082 – Understanding armatures
083 – Fitting an armature to a creature
084 – Deforming a character with an armature
085 – Setting up inverse kinematics
086 – Controlling the hips and body
087 – Animating in Pose mode
088 – Creating a test animation

12. Rendering in Cycles
089 – Interactive rendering in cycles
090 – Render settings for cycles
091 – Create basic materials in cycles
092 – Using the Node Editor to refine materials
093 – Working with image maps
094 – Create bumps and deplacemenets
095 – Create lights in cycles
096 – Working wih ambient occlusion in cycles
097 – Create object-based lighting in cycles
098 – Image-based lighting in cycles
099 – Using environment lighting in cycles
100 – Lighting a scene in cycles

13. Conclusion
101 – Next steps

CONTENT.md
Ex_Files_Blender_EssT_Upd.7z
info.txt


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