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Become a Game Designer the Complete Series Coding to Design – 2020 (EN, ES, ID, IT, PL, PT, RO, TH Subs)

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Release date:2020, May 7

Author:School of Game Design

Skill level:Beginner

Language:English

Exercise files:Yes

If you are serious about becoming a game designer, then you already know that you need the most current and complete game design training possible. To succeed in this competitive industry it is essential to have an expert knowledge of the entire game development pipeline. Whether it’s your goal to work for a major game studio, or to develop and publish your own indie games, one thing is clear, you will need to be well trained as both a programmer and an artist.

Throughout this extensive training series you will learn beginner to expert level techniques in the areas of 3D game development (Unity), computer animation, digital painting, and programming.

You will be learning expert techniques and workflows from veterans who have been working in the game industry for over 15 years and have a passion for making great games.

You will be extensively trained on programs like Unity, Maya, 3DS Max, Mudbox, and Photoshop. Learning powerful tools like these are made easy with fun projects that are designed to take the fear out of learning such advanced software like Unity3D.

Your training will start with Unity, which is a powerful game engine that has been used by countless studios and indie developers all over the world to build some amazing games. Unity’s intuitive and user friendly interface is an excellent place to start your path to becoming a game designer. You will start by learning the fundamentals of Unity, giving you a great foundation for you to get excited and confident to move on to more advanced Unity projects which will have you building incredible worlds. In addition to mastering the Unity interface you will be learning how to code in the c# programming language, letting you create any 2D or 3D your imagination can come up with.

After you have mastered the Unity game engine it is time to move on and learn how to create your own game assets.

You will be using programs like Maya and 3DS Max to model, texture, animate, and render complex 3D models and scenes. And once again you will start of with the basics learning how to create simple low poly models before moving on to advanced digital sculpting techniques in programs like Mudbox. You will then learn how to transfer your 3D models and animations into Unity for game assembly.

Finally, you will be moving on to the digital painting section of this master series, where you learn how to digitally paint fantasy worlds, creatures, and characters. And just like all of our previous sections in this master series, you will start off by learning the basics with fun project based lessons, before moving on to more intermediate and advanced digital painting. Even if you feel you don’t possess any kind of drawing skills, you need not to fear as this digital painting portion of your training is designed to once again take you from absolute beginner all the way to an advanced level.

You have a lot of exciting things to start learning and we are excited to be your guides along the way!

Watch online or Download for Free

01 Introduction
001 Introduction to this training series

02 V1 Learning the basics
003 Why Choose Unity
004 Unity Free Vs. Unity Pro
005 Downloading Unity
006 Installing Unity
007 Unity Workspace Interface Overview
008 Unity Project Browser
009 Unity Hierarchy
010 Toolbar
011 Unity Scene View Basics
012 Inspector
013 A look at Unitys Resourceful Windows
014 Unity Asset Store Walkthrough
015 Customizing Your Workspace

03 V2 Introduction to coding in C
017 Introduction
018 Ide Options
019 Unity3D Setup
020 Console
021 Project setup
022 Anatomy of a script
023 Syntax symbols
024 Grammar
025 Debug and string
026 Variable type
027 Array and list
028 Array and list inspector
029 Enum
030 Variable attributes
031 Arithmetic
032 Shorthand arithmetic
033 Conditional if else
034 Conditional if else if
035 Conditional lambda
036 Conditional and expression
037 Switch case basics
038 Switch case enum
039 Loop basics
040 Loop with conditional
041 While loop
042 Nested loop
043 Foreach
044 Method structure
045 Method arguments and scope
046 Method overloading
047 Method return values
048 Class basics

04 V3 Mastering the Fundamentals
050 Introduction
051 Project setup
052 Basic scene setup
053 Keyboard input
054 Directional movement
055 Finding the input from the api
056 Rotating around with input
057 Move and rotate together
058 Collision and rigidbody
059 Scaling by input
060 Color change with input
061 Lightswitch trigger event
062 Triggering multiple elements
063 Triggering an audio clip
064 Triggers explained
065 Spawner basics
066 Values to spawned objects
067 Force to spawned object
068 Particle system basics
069 Particle system – smoke stack
070 Camera LookAt
071 Smooth camera follow
072 Camera states
073 Camera trigger state events
074 Player gravity rotation setup
075 Camera minimap setup
076 Camera minimap code
077 On mouse events
078 Raycast setup
079 Raycast single ray
080 Raycast ray and hit
081 Raycast object placement
082 Raycast all and hits
083 Raycast all from a gameObject
084 Raycast move object
085 Move to click position
086 Follow mouse position
087 Animation setup
088 Animator script
089 Examples 13 and 14 level load
090 Gameobject Primitive
091 Gameobject and mesh
092 Moving mesh vertices
093 Load from resources
094 Wrap up

05 V4 Build your first level
096 Introduction
097 Project setup
098 Basic shapes
099 Select and delete
100 Material and texture
101 Basic level part 1
102 Basic level part 2
103 Texture websites
104 Apply textures and materials
105 Texturing part 1
106 Texturing part 2
107 Texturing part 3
108 Terrain setup
109 Terrain texturing
110 Terrain sculpt part 1
111 Terrain sculpt part 2
112 Skybox
113 Particle part 1
114 Particle part 2
115 Particle part 3
116 Particle part 4
117 Tree creator
118 Particle rain
119 Audio storm
120 Thunder strike code
121 Thunder strike audio
122 Finishing touches
123 Build the game

06 V5 Create a boss battle
129 Introduction
130 Setup
131 Navigation
132 Project setup
133 Object setup
134 Hierarchy setup
135 Materials and saving
136 Getting audio clips
137 Setup scripts
138 MagicOrb and moving objects
139 MagicOrb triggerEvent
140 MagicOrb particle setup
141 Cannonball setup
142 Random force
143 TriggerEvent and particle
144 Creating prefabs
145 Player basic movement
146 Player Weapon and socket setup
147 Player Weapon shooting
148 Turret setup and follow
149 Turret weapon shooting
150 Player health
151 Turret health
152 Turret hit color change
153 Manager and gui setup
154 Gui framework
155 Gui updating
156 Building the project

07 V6 Working with particles
157 Introduction
158 Particle setup
159 Particle dust example
160 Particle dust
161 Fire simple 1 fire
162 Fire simple 2 glow
163 Fire simple 3 smoke
164 Fire simple 4 cleanup
165 Fire complex 1 fire
166 Fire complex 2 flames
167 Fire complex 3 glow
168 Fire complex 4 dark smoke
169 Fire complex 5 white smoke
170 Fire complex 6 sparks falling
171 Fire complex 7 sparks rising
172 Fire stream 1
173 Fire stream 2
174 Fire stream 3
175 Fireball 1
176 Fireball 2
177 Fireball 3
178 Fireball 4
179 Flame 1
180 Flame 2
181 Leaves falling 1
182 Leaves falling 2
183 Magic effect 1 base
184 Magic effect 2 edge
185 Magic effect 3 glow
186 smoke 1
187 Smoke 1 different
188 Smoke 2
189 Smoke funnel 1 funnel
190 Smoke funnel 2 debris
191 Smoke funnel 3 interior
192 Smoke funnel 4 dust
193 Smoke funnel 5 scene check
194 Snow 1 light
195 Snow 2 heavy
196 Snow 3 storm
197 Snow test
198 Sunrays
199 Vapour steam

08 [3D Modeling and Animation] – V7 Introduction to Maya
204 Introduction
205 Download
206 install run
207 User Interface
208 Primitives and selection
209 Move rotate scale
210 Navigate viewport
211 Viewport views layout
212 Viewport shading lighting
213 Material editor basics
214 Material editor texture
215 Material editor workspace
216 Material Texture UVW
217 Render basics
218 Animation basics
219 Animation scene
220 Edit options vertex edge face
221 Mesh
222 Edit mesh
223 Mesh tools
224 Hut scene setup
225 Hut wall
226 Hut door
227 Hut miscellaneous pieces
228 Hut Roof
229 UVW texture wall
230 UVW texture roof
231 UVW texture surfboards
232 UVW texture miscellaneous items
233 UVW texture bamboo
234 UVW texture door
235 Scene layout
236 Render image
237 Render animation

09 V8 Polygon Modeling with Maya
238 Introduction
239 Setup Body
240 Material Layers
241 Model Front View
242 Model Top View
243 Model Side View
244 Body Perspective View
245 Model Head
246 Head Perspective View
247 Head to body
248 Model Armor A
249 Model Armor B
250 Model Armor Head C
251 Model Armor Head D
252 Model Armor Head E
253 Model Armor Head F
254 Model Face A
255 Model Face Fang B
256 Model Face Fang C
257 Model Face Fang D
258 Setup Leg
259 Model Leg A
260 Model Leg B
261 Model Leg C
262 Model Leg D
263 Model Leg E
264 Model Leg F
265 Model Leg G
266 Model Leg H
267 Model Leg I
268 Model Leg J
269 Model Leg K
270 Setup Leg Armor
271 Model Leg Armor A
272 Model Leg Armor B
273 Model Leg Armor C
274 Model Leg Armor D
275 Apply Material
276 Setup Spider
277 Render Spider
278 Prepare Spider Model
279 Leg bones
280 Leg Rig
281 Leg Skin
282 Leg Parenting
283 Leg Copy
284 Leg ik
285 Add bones to body
286 Skinning the body
287 Rigging the body
288 Spider Root
289 Create Idle animation
290 Walk animation
291 Walk animation 2
292 Walk animation 3
293 Walk animation 4
294 Spider model and animation outro

10 V9 Maya to Unity3D Workflow
295 Exporting Spider Model to Unity3D
296 Export Idle Animation
297 Export Walk Animation
298 Animation Setup
299 Script Controller

11 V10 Introduction to 3DSmax
300 Introduction
301 Downloading
302 Welcome screen
303 User Interface
304 Primitives
305 Move rotate scale
306 Navigation
307 Viewport layout
308 Viewport views
309 Shading and lighting
310 Material editor basics
311 Material editor texture
312 Material textures UVW
313 Render basics
314 Animation basics
315 Animation scene
316 Edit poly
317 Edit poly general
318 Edit vertex
319 Edit edges
320 Edit poly
321 Drone scene setup
322 Drone body
323 Drone motors
324 Drone legs
325 Drone underside
326 Drone camera
327 Drone animation
328 Drone render

12 V11 3DSmax Polygon Modeling
329 Introduction
330 Setup
331 Head setup
332 Head review
333 Body
334 Arm Sholder
335 Upper Arm
336 Lower Arm
337 Leg to hip
338 Upper leg
339 Leg to Foot
340 Clean up
341 Unwrap review
342 Materials
343 Light material adjust
344 Lights and stage
345 Render
346 Rig
347 Skin
348 Pose
349 Animate

13 V12 3D Studio Max to Unity3D Workflow
350 Export Robot Model to Unity3D
351 Export Idle Animation
352 Export Walk Animation
353 Animation Setup
354 Script Controller

14 V13 Introduction to Mudbox
355 Introduction to Mudbox
356 Installation Part 1
357 Installation Part 2
358 User interface
359 Navigation
360 Objects and transform
361 Poly and subdivide
362 Sculpt tools
363 Paint tools
364 Sculpt layers
365 Paint Layers
366 Practice model
367 Model viewport filters
368 Sculpt start
369 Sculpt structure
370 Sculpt details
371 Sculpt paint
372 Filters render

15 [Digital Painting] – Beginner level Digital Painting
373 Line
374 Shapes
375 Intro to Values Part 1
376 Values Part 2
377 Values part 3
378 Color Theory
379 Color Theory cont
380 Drawing Construction
381 Drawing Tumbnails
382 Drawing Clean Lines
383 Blending with Brush Tool
384 Perspective
385 Composition
386 Art Studies
387 Practice Tips
388 Landscape part 1
389 Landscape part 2
390 Landscape part 3
391 Landscape Conclusion

16 Intermediate level Digital Painting
392 Hard Surfaces intro
393 Soft Surfaces intro
394 Soft Surface example
395 Hard Soft combo
396 Materials Wood
397 Materials Organic
398 Materials Texture
399 Materials Cloth
400 Materials Metal
401 Using the Materials
402 Using the Materials cont
403 Intro to Faces
404 Skulls Skin
405 Construction workflow
406 Features
407 Features cont
408 Concluding Example
409 Clothing and Drapery
410 Clothing and Drapery 2
411 Clothing and Drapery 3
412 Clothing and Drapery 4
413 Clothing and Drapery 5
414 Mechanical Objects
415 Mechanical Objects 2
416 Mechanical Objects 3
417 Mechanical Objects 4
418 Mechanical Objects 5
419 Mechanical Objects 6
420 Mechanical Objects 7
421 Mechanical Objects 8
422 Mechanical Objects 9
423 Mechanical Objects 10
424 Mechanical Objects 11

17 Creature Concept Design
425 Intermediate Creature Painting
426 Creature Painting 2.en.srt
426 Creature Painting 2
427 Creature Painting 3.en.srt
427 Creature Painting 3
428 Creature Painting 4.en.srt
428 Creature Painting 4
429 Creature Painting 5.en.srt
429 Creature Painting 5
430 Creature Painting 6.en.srt
430 Creature Painting 6
431 Creature Painting Review.en.srt
431 Creature Painting Review
432 Creature Concepts.en.srt
432 Creature Concepts
433 Redraw.en.srt
433 Redraw
434 Painting 1.en.srt
434 Painting 1
435 Painting 2.en.srt
435 Painting 2
436 Painting 3.en.srt
436 Painting 3
437 Painting 4.en.srt
437 Painting 4
438 Value Sketch.en.srt
438 Value Sketch
439 Value paint over.en.srt
439 Value paint over
440 Lines Fills.en.srt
440 Lines Fills
441 Lines Fills cont.en.srt
441 Lines Fills cont
442 Final Touches.en.srt
425 Intermediate Creature Painting.en.srt
442 Final Touches

18 Advanced Character Painting
444 Refining Sketch
445 color pallet
446 Painting
447 Painting 2
448 Painting 3
449 Painting details
450 Painting details 2
451 Painting details 3
443 Character base sketch
452 Final touches

19 Advanced Environment Design
453 Sketch Comp
454 Refind Concept
455 Expand Comp
456 Shape Tweak
457 Light Test
458 Focal Point
459 Texture 1
460 Texture 2
461 Texture 3
462 Light
463 Scale Clean up
464 Narrative Balance
465 Finalizing
466 Last FX

20 Advanced Illustration start to finish
468 Thumbnail Ideation cont
469 Drawing for Direction
470 Drawing cont
471 Painting Over
472 Painting Over cont
473 Painting Clean up 1
474 Painting Clean up 2
475 Painting Clean up 3
476 Painting Clean up 4
477 Painting Clean up 5
478 Painting Clean up 6
479 Painting Clean up 7
480 Detail Refine 1
481 Detail Refine 2
482 Detail Refine 3
483 Detail Refine 4
484 Detail Refine 5
467 Thumbnail Ideation
485 Final Effects

21 BONUS SECTION
487 Bonus you have to take a look at

[Udemy] Become a Game Designer the Complete Series Coding to Design – 2020.7z
[Udemy] Become a Game Designer the Complete Series Coding to Design – 2020_Subtitles.7z


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