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Batman Vol. 7 & 8: Body & Face, Suit & Props

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Release date:2018

Author:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Creating 3D superhero characters in Zbrush Vol. 1 (Vol 7) & 2 (Vol 8): Creating Batman

Organic modeling in Zbrush. You will learn to create Batman from scratch with Zbrush, both his anatomy and his characteristic costume.

Description Are you a student, professional or amateur and aspire to become a digital artist and want to strengthen skills for the creation of 3d characters in the film industry, digital animation and video games? If your answer is yes, this course is for you!

If you want to create characters of all kinds such as professionals, thin, muscular, giant, gross or cartoon characters, you just have to sign up for the course and develop each one of the proposed activities.

Through more than 76 classes (with part 1) you can learn the industrial process of 3D character creation, put your anatomy knowledge into practice and remember the basic concepts.

You will learn to work with a technical supervisor, a production coordinator and gain time with the implementation of an incremental development.

At the end of the course you can apply their techniques to any type of character, realistic, cartoon, manga or whatever style you need or what you like. It is time to become a 3D character modeling professional.

Which are the requirements? The course is developed in the software Zbrush R7, so it is important that you have the program installed on your computer, on the Pixologic website you will find a free version for 45 days (trial).

Both the syllabus and the visual references are related to the human body (Masculine and Feminine) so it is important to understand that they are reviewed within a learning environment.

Have attitude, willingness and desire to learn! Where possible, it is ideal that you have seen the first 3 parts of the course.

What will I learn in this course? You will apply the anatomy concepts presented in the first 3 courses of 3D Character Creation; “Vol.1 Fundamentals of Human Anatomy, Vol.2 Head and, Vol.3 Hands” and Feet, of course this is not an impediment to see the course.

At the end of the course, you will understand the steps for the creation of a 3D character applying the process used in a world class production.

You will understand the proportions that you must apply to a character to give him the appearance of a normal character or Superhero.

You will understand how to manage files of millions of polygons, lower them to a much lower resolution while preserving details or textures.

Who is it for? This course is aimed at any character creation student who is about to start classes or if he has been creating them for a while and wants to improve his technique, this course will be very useful.

If you have problems developing characters of high complexity, these classes will give you tools and clear knowledge to manage the complexity of those characters.

This course consists of 76 classes

Watch online or Download for Free

Bat-Vol 1- 02 Z_spheres_part1
Bat-Vol 1- 03 Z_Spheres_part2
Bat-Vol 1- 04 Z_Spheres_part3
Bat-Vol 1- 05 Draw_panel_part1
Bat-Vol 1- 06 Draw_panel_part2
Bat-Vol 1- 07 Adjustment_to_the_reference_part1
Bat-Vol 1- 08 Adjustment_to_the_reference_part2
Bat-Vol 1- 09 Adjustment_to_the_reference_part3
Bat-Vol 1- 10 model_adjustment_to_ref_part4
Bat-Vol 1- 11 Strokes_Pect_Abs_Bic
Bat-Vol 1- 12 model_adjustment_to_ref_part6
Bat-Vol 1- 13 model_adjustment_to_ref_part7
Bat-Vol 1- 14 Head_adjustment_to_ref
Bat-Vol 1- 15 Final_adjunstements_to_the_ref
Bat-Vol 1- 16 Head_part1
Bat-Vol 1- 17 Body_part2
Bat-Vol 1- 18 Symmetry_adjustment
Bat-Vol 1- 19 Forearm
Bat-Vol 1- 20 Hand_part1
Bat-Vol 1- 21 Hand_part2
Bat-Vol 1- 22 Back_and_shoulder
Bat-Vol 1- 23 Latissimus dorsi_and_serratus
Bat-Vol 1- 24 abs_and_torso
Bat-Vol 1- 25 Arms_adjustments_part1
Bat-Vol 1- 26 Arms_adjustments_part2
Bat-Vol 1- 27 Torsos_Tweak
Bat-Vol 1- 28 Queadriceps_femoris
Bat-Vol 1- 29 Calf_area
Bat-Vol 1- 30 Face_with_polypaint_and_Zremesher
Bat-Vol 1- 31 superficial_face_part1
Bat-Vol 1- 32 Superficial_face_part2
Bat-Vol 1- 33 superficial_face_part3
Bat-Vol 1- 34 Mesh_Optimization
Bat-Vol 1- 35 Body_adjustments
Bat-Vol 2- 36 Guantlets Extraction
Bat-Vol 2- 37 Boots and torso Extraction
Bat-Vol 2- 38 Mask Extraction 01
Bat-Vol 2- 39 Mask Extraction 02
Bat-Vol 2- 40 Guantlets Details
Bat-Vol 2- 41 Guantlets Details Fingers
Bat-Vol 2- 42 Guantlets Details Interior 01
Bat-Vol 2- 43 Guantlets Details Interior 02
Bat-Vol 2- 44 Guantlets Details Exterior
Bat-Vol 2- 45 Guantlets Deatils Forearm 01
Bat-Vol 2- 46 Guantlets Deatils Forearm 02
Bat-Vol 2- 47 Mask Details 01
Bat-Vol 2- 48 Mask Details 02
Bat-Vol 2- 49 Mask Details 03
Bat-Vol 2- 50 Mask Details 04
Bat-Vol 2- 51 Creating the Boots 01
Bat-Vol 2- 52 Creating the Boots 02
Bat-Vol 2- 53 Creating the Boots 03
Bat-Vol 2- 54 Creating the Boots 04
Bat-Vol 2- 55 Creating the Boots 05
Bat-Vol 2- 56 Creating the Boots 06
Bat-Vol 2- 57 Arms Folds 01
Bat-Vol 2- 58 Arms Folds 02
Bat-Vol 2- 59 Arms Folds 03
Bat-Vol 2- 60 Legs Folds 01
Bat-Vol 2- 61 Legs Folds 02
Bat-Vol 2- 62 Legs Folds 03
Bat-Vol 2- 63 Cape Folds 01
Bat-Vol 2- 64 Cape Folds 02
Bat-Vol 2- 65 Cape Folds 03
Bat-Vol 2- 66 Cape Folds 04
Bat-Vol 2- 67 Cape Folds 05
Bat-Vol 2- 68 Cape Folds 06
Bat-Vol 2- 69 Belt 01
Bat-Vol 2- 70 Belt 02
Bat-Vol 2- 71 Belt 03
Bat-Vol 2- 72 Belt 04
Bat-Vol 2- 74 Blades 02
Bat-Vol 2- 75 Blades 03
Bat-Vol 2- 76 End of the course

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2 Comments

    • I think there is an issue with enumeration. I also do not have it.
      Anyway, it is, what it is…

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