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Uncategorized

Advanced Particle Vfx in Unity and After Effects

Release date:2018, March

Duration:06 h 17 m

Author:Timothy Trankle

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Create practical, real world particle effects for use in your games
Learn the techniques for creating your own complex AAA quality effects with leading game development and motion graphics software
Understand how to break down complicated effects into simpler components, allowing you to adapt these techniques to any effect imaginable

Requirements
You should be able to use a computer, including file explorer navigation and common shortcuts like copy/paste
You should have a computer capable of running Unity and After Effects
To follow along, it is recommended that you have Unity 2017.2, After Effects CC 2017, and Texture Packer 4.4
You should be familiar with the basic operation of Unity (how to create Game Objects, and a basic understanding of the interface)

Description
Get up to speed with the techniques and pipelines for creating complex, high quality, AAA ready particle effects for your games!
This course will teach you how to create advanced particle systems using PRACTICAL REAL WORLD projects!

Particle systems and visual effects for games is a deep and complicated subject, and once you learn the fundamentals of the tools, it can be hard and frustrating to take your effects up that extra level to something that looks like it belongs in a new best selling game.

This course will teach you that extra step.
Good particle systems are not just derived from the behavior of the particles themselves. Their look comes primarily from their textures. Being able to create high quality, believable textures is a vital skill for creating effects, and this course will teach you how to do just that.

This course is divided into 4 projects, each intended to cover a different key facet of creating particle systems. In addition to this, we will have a final project that will combine all of these lessons into one complex, unique, and truly impression effect that YOU will make! For each project, we’ll go step by step over not only the particle behavior, but creating their textures as well.

This course will cover:
The fundamentals of Unity’s particle system
The fundamentals of using After Effects
How to combine custom made textures and particle behavior
How to animate in After Effects to create more advanced textures
How to animate in Unity to change our particle effects over time and add more depth
Get a Certificate of Completion when you finish the course!

Who is the target audience?
Anyone who is interested in Visual Effects for Games, no matter their experience level
People looking for tips and techniques to bring their particle effects to AAA levels of quality
People who want to learn how to use After Effects to create realistic textures for effects not only in games, but other animation needs as well

Watch online or Download

01 Introduction
001 Course Overview
001 MeshParticles.7z
002 What are Particle Effects_
003 Particle Materials

02 Particle Properties in Unity
004 Particle Initial Values
005 Lifetime Parameters
006 Particle Rendering
007 Physical Behaviors

03 Project 1_ Understanding Particle Behavior
008 Project Goal
009 Creating the Magic Torch (Part 1)
010 Creating the Magic Torch (Part 2)
011 Creating the Magic Burst (Part 1)
012 Creating the Magic Burst (Part 2)

04 Welcome to After Effects
013 Understanding the Interface
014 Layers
015 Blending Modes
016 Masks
017 Effects

05 Project 2_ Pillar of Light
018 Making Our Own Particle Textures
019 Creating the Spinning Smoke
020 Creating the Rings
021 Creating the Sparks and Light Rays
022 Building the Effect (Part 1)
023 Building the Effect (Part 2)

06 Project 3_ Muzzle Flash
024 Project Overview
025 Animating in After Effects
026 Creating the Muzzle Flash Textures
027 Creating the Smoke
028 Building Sprite Sheets
029 Building the Effect

07 Project 4_ Cartoon Smoke
030 Using Mesh Particles
031 Creating the Sphere Texture
032 Creating the Smoke Puffs
033 Building the Effect
034 Other Useful Effects.7z

08 Final Project_ Red SuperCharge
035 Project Goals
036 Creating the Tornado Texture
037 Understanding Mesh Particles and Texture Placement.7z
038 Building the Tornado
039 Creating the Ground Shock-wave (Part 1)
040 Creating the Ground Shock-wave (Part 2)
041 Creating the Ground Shock-wave (Part 3)
042 Creating the Ground Shock-wave (Part 4)
043 Creating the Ground Shock-wave (Part 5)
044 Creating the Glowing Orb (Part 1)
045 Creating the Glowing Orb (Part 2)
046 Creating the Glowing Orb (Part 3)
047 Unity Animations
048 Animating the Orb
049 Animating Particle Properties
050 Building the Aerial Shock-wave (Part 1)
051 Building the Aerial Shock-wave (Part 2)
052 Particle Trails
053 Modifying the Tendril Behavior
054 Creating the Impacts (Part 1)
055 Creating the Impacts (Part 2)
056 Creating the Impacts (Part 3)
057 Creating the Impacts (Part 4)
058 Linking the Impacts
059 Finishing the Effect

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