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Uncategorized

Abstract FX in Houdini

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Please consider fueling future courses by buying me a coffee!

Release date:2019, July

Author:Maxime Hacquard

Skill level:Beginner

Language:English

Exercise files:Yes

Virtually every tool in Houdini can be used for abstraction. Houdini is a means to an end, but not the end in itself. This class will focus on using Houdini outside of the traditional FX pipeline. Houdini can do much more than simulations and explosions. Here, we’ll be using Houdini as a design tool, focusing on abstraction and non-traditional FX. We’ll be looking at lots of inspirational forms from nature and architecture and learning how to create procedural networks that capture the essence of them. Rather than completing one large project, we’ll be tackling small tools and concepts that you can use as building blocks for larger ideas and visions. The goal is to get you thinking procedurally, embracing the core concepts of Houdini, and pushing you into new creative territory by expanding your tool set.
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Lecture
CGMA_AEIH_Week0_01_ClassIntro
CGMA_AEIH_Week1_01_AbstractArtHistory
CGMA_AEIH_Week1_02_Proceduralism
CGMA_AEIH_Week1_03_TheProcess
CGMA_AEIH_Week1_04_Revolve
CGMA_AEIH_Week1_05_Loft
CGMA_AEIH_Week1_06_Sweep
CGMA_AEIH_Week1_07_Extrude
CGMA_AEIH_Week1_08_Deformers
CGMA_AEIH_Week1_09_ForEachLoops
CGMA_AEIH_Week1_10_Groups_V02
CGMA_AEIH_Week1_11_AttributesAndVariables
CGMA_AEIH_Week2_01_NoiseVsRandomness
CGMA_AEIH_Week2_02_Randomness_01
CGMA_AEIH_Week2_02_Randomness_02
CGMA_AEIH_Week2_03_NoiseInputs_V02
CGMA_AEIH_Week2_04_TransformingNoise
CGMA_AEIH_Week2_05_WarpingNoise
CGMA_AEIH_Week2_06_DeformGeoWithNoise
CGMA_AEIH_Week2_07_NoiseTypes
CGMA_AEIH_Week2_08_UnifiedNoise
CGMA_AEIH_Week2_09_CurlNoise
CGMA_AEIH_Week2_10_NoiseInCHOPS
CGMA_AEIH_Week2_11_NoiseInExpressions
CGMA_AEIH_Week3_01_Intro
CGMA_AEIH_Week3_02_CopyProperties
CGMA_AEIH_Week3_03_Setup
CGMA_AEIH_Week3_04_Scale
CGMA_AEIH_Week3_05_Transform
CGMA_AEIH_Week3_06_Alignment
CGMA_AEIH_Week3_07_Rotate
CGMA_AEIH_Week3_08_VaryingCopies
CGMA_AEIH_Week3_09_Controller_V02
CGMA_AEIH_Week3_10_AdditionalParameters
CGMA_AEIH_Week4_01_Intro
CGMA_AEIH_Week4_02_SDF
CGMA_AEIH_Week4_03_FogVolume
CGMA_AEIH_Week4_04_VDB
CGMA_AEIH_Week4_05_VolumeVop
CGMA_AEIH_Week4_06_ColoringVolumes
CGMA_AEIH_Week4_07_DisplacingVolumes
CGMA_AEIH_Week4_08_RenderingVolumes
CGMA_AEIH_Week4_09_PuttingItAllTogether
CGMA_AEIH_Week5_01_CodingPrimer_01_revised
CGMA_AEIH_Week5_02_AttributeTransfer
CGMA_AEIH_Week5_03_PCFind
CGMA_AEIH_Week5_04_PCInShader
CGMA_AEIH_Week5_05_PCDirectParticles
CGMA_AEIH_Week6_01_LSystem_01
CGMA_AEIH_Week6_02_FractalFlame_01
CGMA_AEIH_Week6_02_FractalFlame_02
CGMA_AEIH_Week6_03_RecursiveParticles_01
CGMA_AEIH_Week7_01_Intro_01
CGMA_AEIH_Week7_02_SopSolverIntro_01
CGMA_AEIH_Week7_03_Directability_01
CGMA_AEIH_Week7_04_QuaddelGrowth_04
CGMA_AEIH_Week7_05_LimitingGrowth_01
CGMA_AEIH_Week8_01_Intro_01
CGMA_AEIH_Week8_02_PrincipledShader_01
CGMA_AEIH_Week8_03_GeoDisplace_01
CGMA_AEIH_Week8_04_LayeredMaterials_01
CGMA_AEIH_Week8_05_GeoAttributes_01
CGMA_AEIH_Week8_06_PyroDisplace_01
CGMA_AEIH_Week8_07_MantraSettings_01
CGMA_AEIH_Week8_08_RendertimeProcedurals_01

Lecture Note Bonuses
01
02
03
04
05
06
07
08

Lecture Notes
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8

Q&A
GMT20190725-015618_Abstract-F_3840x2160
GMT20190801-015649_Abstract-F_3840x2160
GMT20190808-015635_Abstract-F_3840x2160
GMT20190815-015709_Abstract-F_4096x2160
GMT20190822-015627_Abstract-F_3840x2160
GMT20190829-015722_Abstract-F_3840x2160
GMT20190905-015625_Abstract-F_3840x2160
GMT20190912-015713_Abstract-F_3840x2160

Assets.7z
Reference Images.7z

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