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50 Issues from Hell from Creative Shrimp

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Release date:2020

Author:Aidy Burrows

Skill level:Beginner

Language:English

Exercise files:Yes

3D modeling is hard, sometimes needlessly uncooperative. So many things can go OFF THE RAILS. Even if you feel more or less comfortable with 3D modeling in Blender, there are always more things that can spoil the fun.

Table of Contents

A subdivided object collapsing into a shapeless mess
Topology going haywire
Non-manifold geometry
Boolean ops ruin the topology
Some models just explode (due to an error in the modifier stack)
Bevels overshooting
Exported models are broken
Too many polygons to even move a vertex
…or Blender just crashes

Watch online or Download for Free

MIFH Videos Part 1
00_Introduction
A_01_After subdiv model collapses
A_02_Selecting a loop
A_03_Supporting loops dont follow my main loop
A_04_Z-Fighting
A_05_Seams
A_06_Wrinkles
A_07_Should I avoid poles
A_08_Adding loops to curved surfaces
A_09_Adding detail in just one place
B_01_Invisible polygons
B_02_Faceted look
B_03_Autosmooth is locked
B_04_Smooth shading is too smooth
B_05_Smooth shading is flat
B_06_Change bevel profile without editing polys
C_01_Cutting details into curved surfaces
C_02_Half car half pancake
C_03_Revert subdivision
C_04_Im still getting subdivision pinching
C_05_Triangular wedge
D_01_Icons and patterns
D_02_Bend high poly cable like a spline
D_03_Smooth out wires
E_01_Flat ngon surface is glitchy
E_02_ZBrush doesnt read Blender ngons
E_03_Model deforms in ugly way
E_04_My mesh full of ngons
E_05_All quad doesnt bevel well

MIFH Videos Part 2
F_01_Do I have to mesh everything
F_02_Rotary details – mesh level
F_03_Rotary details – object level
F_04_Automotive curves arent smooth enough
F_05_Map highpoly mesh to curved surface
F_06_Modifiers dont work as expected
F_07_Deform compound object
F_08_Make geometry thicker
F_09_Mirrored mesh intersects itself
F_10_Mirror slicing plane
G_01_How to slice panel
G_02_Boolean non water tight
G_03_Boolean workflow is inefficient
G_04_How do you integrate plugs
G_05_Kitbash object looks out of place
G_06_High poly boolean makes beveling impossible
G_07_Subdiv after boolean
G_08_Model indentation
H_01_Problem with wide bevels
H_02_Artifacts after beveling part 1
H_03_Artifacts after beveling part 2
H_04_Impossible to bevel
H_05_Variable radius fillets Blender
I_01_No1 problem of all time
I_02_Align faces between objects
J_01_Object light leak
J_02_Mesh intersection

MIFH Videos Part 3
K_01_Straighten an edge
K_02_Lofting shapes
K_03_Multi-angled groove
K_04_Swap the mesh
L_01_Reducing polycount on a cylinder
L_02_How to extract piece of mesh
L_03_Extracting from a subd mesh
L_04_Meshed text is horrible
L_05_Optimize a quad mesh without altering curvature
M_01_Mesh has too many polygons
M_02_wth is with my scene
M_03_Move compound objects with modifiers
N_01_Exported mesh looks not as intended
O_01_Model detailed cutouts
O_02 Rotate topology 45 degrees
O_03_Model structural frame part 1
O_04_Model structural frame part 2
O_05_Model structural frame part 3
O_06_Making corners part 1 – modeling a 90 corner
O_07_Making corners part 2 – more corners
O_08_Making corners part 3 – random angled corners
O_09_Making corners part 4 – procedural corners
O_10_Making corners part 5 – an angled frame
P_01_Model looks different on render
P_02_Projected topology is screwed
P_03_The file is corrupted
Ref_01_Reducing polycount
WTH_01_Everything is cloth
WTH_02_What the

[Gumroad] 50 Modeling Issues from Hell in Blender by Creative Shrimp (reupload).7z
[Gumroad] 50 Modeling Issues from Hell in Blender by Creative Shrimp (reupload + subs)_Subtitles.7z


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8 Comments

  1. This video is awaiting conversion, please check back again later.

    What is this? I can download videos without an issue. just want to know what does it mean :/

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