Release date:2018, March 22
Duration:10 h 39 m
Author:Aaron F. Ross
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
Customizing the interface
Selecting, duplicating, and editing objects
Modeling with splines
Parametric modeling with the Modifier Stack
Polygon and subdivision surface modeling
Framing shots with cameras
Lighting with photometrics and daylight
Linking objects in hierarchies
Creating and editing keyframes
Rendering an image sequence