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3D Modeling for Illustration

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Release date:2019

Duration:07 h 45 m

Author: Oscar Iván Jiménez

Skill level:Intermediate

Language:English

Exercise files:Yes

In this class I will teach you from the beginning all techniques required for 3d illustration.

What is the advantage about 3d illustration? well, once you already finished your characters and scene, you can select a different camera angles and get infinite render variations for your illustrations.
Which software is required? 3ds Max, keyshot and Adobe Photoshop.

What you will learn? We are going to cover a lot of topics, starting with concepting, modeling, digital sculpting, rendering and more. If you are a beginner, don’t worry, I will cover everything necessary to create your own project, Also I will include my projects files if you want to take a look the result and process.

Table of Contents

Introduction 1:27
2D Concept Design: Using References 5:16
2D Concept Design: Illustration Using References 27:29
2D Concept Design: Finishing the Donut 20:00
2D Concept Design: Final Details and Background 9:16
3D Modeling: Starting the Process 25:44
3D Modeliing: the Arm 18:27
3D Modeling: the Face 15:28
3D Modeling: Legs and Hat 25:25
3D Modeling: unwrapping 35:47
3D Modeling: Character Variations 20:37
3D Modeling: Digital Sculpting 32:03
3D Modeling: Insert Mesh Tools 14:07
3D Modeling: Create and Export Textures 6:31
3D Modeling: Fixing Textures 12:51
3D Modeling: Importing Models and Textures 16:27
3D Modeling: Creating Texture Variations 17:47
3D Modeling: Organizing the Scene 48:44
3D Modeling: Organizing the Scene 2 37:34
Rendering: Assign Materials to the Scene 36:12
Rendering: the Final Illustration 24:45
Bonus: How to Create Keyshot Materials 13:23

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